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i'm using camera3b.pov and camera3d.pov which come with pov as the basis
for my tests. i have changed the camera to read as follows:
camera {
cylinder 2 //as a comparison to type 4.
angle 360 //i want total wrap around.
location <0, 10, 0> //middle of the object.
right <15, 0, 0> //long enough vector to poke out the end of the
cube.
up <0, 6, 0> //tall enough vector?
direction <0, 0, 2.5> //not sure what this does with
look_at <10, 10, 0> //this following it. notice i changed this.
}
i see what i expect; a curvy version of the cube thing and i can see all
of the sphere corners. what i really want is to use cylinder type 4,
however the results are not what i expect. what i expect to see is all
four corners with straight rods conecting them instead of the curved
ones from type 2. all i get, however are four horizontal rods. i don't
see any of the sphere-corners. changing the right and up vectors has no
effect.
i am using the windows megapov 0.5a.
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